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How Gaming Reduces Training and On boarding Costs For Organisations

 

Training and on boarding costs for new employees are increasing as many of today’s technical jobs are becoming more task oriented and training intensive. Studies show that the cost of bringing a new employee up to optimum productivity is just over £30,000 with more than £25,000 of that total represented by the cost of lost output. When you factor in an organization that employs thousands of employees, the costs can be excessive.
How can your organization reduce these costs while still ensuring the proper training of your employees? In the past, HR professionals would look to e Learning methods as a solution, but more and more organizations are looking for a new way that is much more effective and that can reduce training costs significantly.

Where do the costs come from?

To reduce the costs, we should first understand where the costs come from. The main areas to consider when finding ways to minimize these costs are business factors and employee factors.
Business factors include sector, highly skilled employees are more expensive to bring up to speed and this difference is reflected in industry variance for costs, and size, small businesses have lower productivity costs than larger organizations.
Employee factors include relevant experience, if a worker is currently in the same sector it’s a big advantage in time to productivity, and current employment situation, new starters who are unemployed fare worse and graduates take longer than workers from other businesses to get trained up.

How Gaming Can Reduce These Costs?

Two ways that organizations can reduce these costs include to cut the time it takes to reach optimum productivity or change the way the new employee reaches full productivity. A recent Oxford Economics reports shows that “new starters who learn faster at the start reduce costs by having a higher total productivity over the same period than slow starters”.
How can you help new employees start faster? This is where serious gaming comes in. By enabling new employees to experience real scenarios in the virtual world, they get a short-cut to experience and will learn and become productive much sooner.
Studies show that “games and gasification have a real impact on skill-based knowledge assessments with a 14% increase in performance when game elements are used.” With new skills being a large part of new employee’s learning, serious gaming can improve their training in this area leading to faster productivity levels.
By incorporating serious games, organizations enable new employees to experience scenarios that they will experience their jobs. This will help to reduce training and on boarding costs in the process.

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